Friday, May 16, 2014

PinchPad

Abstract

  • Interactions for discrete, continuous and combined gesture command without hand-eye control
  • PinchPad: 2 iPads back-to-back
  • Gestures performed on back of grasped device

Introduction

  • Recurring problem: grasping hand hides part of the visual content on-screen
  • Study of human-artifact interaction, like newspapers, for transfer to grasped devices

Configuration of grasped devices

  • B: Discrete commands (skipping forward/backward)
  • C: Continuous commands (scrolling pages)
  • D: Combined commands (modifying a value)

 Applying body schema to interaction design

(proprioception = sense of positioning and action of own body parts)
  • Body schema: 
    • what are fingers doing and where are they positioned, even when hidden
    • internal, globally consistent model of a multisensory representation of 
      • spatial positioning and ownership of human body parts
      • construction of peripersonal space (immediately around the body)
  • Users weight the use of vision and propriosception according to situational requirements

 Related work

  • [25] Widgor et al: exploration of bimanual input on a double sided touch table
  • [24] Widgor et al: Lucid Touch: prototype with back-side touch detection through camera
  • [12] Kim: grip pattern recognition
  • [27] Wimmer: handSense, for classifying graps while holding a phone size device
  • [3] Essl et al: mobile device prototype with front and back interaction
  • [8 & 15] Holman & Schwesig: grasp-based user input
  • [9] Holz: touch performance and guidance feedback
  • [26] Wimmer: situation sensitive parameters when grasping objects
  • [28] Wobbrock: performance of certain fingers for touch-based interactions on front and back
  • [16] Shen: double-sided multi touch with a see-through vision of finger position

 Design

  • Guidance feedback (in this context)
    • any perceivable information changes that result from human-computer interaction and which help to make the interaction more transparent to the user
    • position of the fingers in relation to the interface that gathers the gestural data
    • movements around and touch-based actions on the grasped device

Interaction design

  • Used finger movements
    • tap & drag gestures (identified as most practical [29])
    • thumb movements (more degrees of freedom for movement)
  • Thumb as point of reference
    • for guidance feedback
    • more comfortable and accurate (assumption)
    • pinch-through action: push on opposite side of  a rested fingertip
  • Interaction techniques
    • Discrete (A&B): targeting rested fingers on the back side with the thumb
    • Continuous (C): point to one finger with the thumb and drag to another
    • Combined (D): circling fingers with the thumb

 Experimental work

 Measurements

  •  Parameters
    • finger addressability
    • front and back screen mapping
    • positional pointing accuracy (local finger closeness to thumb)
    • pointing precision (finger-thumb offset)
    • temporal pointing accuracy (only initial pinching)
    • distance to middle (only circle pinching)
    •  start-end distance (only slide pinching)

 PinchPad

  • 2 stacked iPads back-to-back
  • multitouch tracking using TUIO protocol

 Procedure

  •  Test
    • 4 interaction techniques
    • with all fingers
    • each hand seperately
    • all repeated 5 times
  •  Sample instructions
    • initial pinch: pinch device between each finger and the thumb for a second
      (both thumb and finger start from a floating state, hence the possible time difference)
    • rested pinch: point thumb to each of the fingers
      (the fingers are in a rested state from the start, so already touching the screen)
    • circled pinch: draw a circle with the thumb around each finger
    • slided pinch: slide the thumb from one finger to another and back, for each combination
  •  Questionnaires: demographic data, experience at manual tasks

Participants

  • 10 between 29 and 64 years old
  • 6 female, 4 male
  • all right handed, mostly experienced in manual and computer skills

 Results

 Pinch-through metaphor

  • In all of the tasks, all participants were consistently able to locate their occluded fingers correctly when they were asked to move or point at them independently with the thumb

Pinch-through performance

  • Initial pinching
    • poor positional performance
    • high time accuracy (synchronized touch from both thumb and finger)
    • Errors were produced by 3 subjects, all others performed perfectly
  •  Other gestures
    • Over 84% accuracy
    • Errors include offsets towards the hand palm, scaled circles and arcs
      • No overall patterns
    • No differences between dominant & non-dominant hand
    • Performance differences between subjects 

Perceived performance and frustration

  • Marginally significant difference in rated performance between gestures
  • Overall low level of frustration for all gestures
  • General sense of limited performance due to the form factor of the device
    • weight, shape, depth
  •  Task confidence varied widely: comfortable to  'blind and clumsy'
  • All subjects felt unable to rate their own accuracy (users were to told if gestures were successful or not)

Discussion

  • Gestures that start with a rested state, lack accuracy
  • Users seem to be better at moving finger simultaneously than statically positioning them with a device in between
  • Increase accuracy of other gestures
    • Using initial pinching?
    • Error patterns?
    • User based offsets?
  • Pro
    • design of situation-aware interfaces
    • more dynamic
  •  Con
    • lower accuracy
    • harder analysis
    • calibration due to differences in grasp

Conclusion

  • Users can perform gestures without seeing them
    • with high precision: pointing thumb at hidden fingers
    • with high time accuracy: tapping thumb and finger simultaneously
    • feedback from the own body (haptic & proprioception) can guide invisible gestures adequately, especially with an embodied reference
    • own body feedback cannot replace end-of-gesture feedback

References











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