Tuesday, May 20, 2014

Double-side Multi-touch input for mobile devices

Double-side Multi-touch Input for Mobile Devices

Introduction

  • Smart phone trends towards larger, higher resolution screens
  • Interaction method for manipulation of 3D objects
  • Pseudo three dimensional operation ( 'under-table interaction')
  • Set of touch gestures for 3D manipulation
    • Grab: touching object on both front and backside
    • Drag: Grab + sliding both fingers simultaneously
    • Push toward/away: touch the object with two fingers on front (away) or back (towards)
    • Flip: Grab + sliding in opposite directions
    • Stretch: Grab with two or more sets of fingers + sliding

Prototype

  • 2 iPod-touch devices back-to-back (5 point touch max per screen)
  • Touch input send to the front devices over ad-hoc WiFi
  • Future prototypes:
    • visual feedback of back positioning
    • cursor movement on backside, actions on frontside

Preliminary user study

  • 3 users
  • Gestures: dragging, flipping, pushing
  • Goal:
    • estimation of learning curve
    • comparison to single side touch
  • Results:
    • Time to learn double side gestures is comparable to single side gestures
    • Execution of double side gestures is comparable to single side gesstures

Related work

  • Unimanual and bimanual
    • [4] Users benefit from direct-touch input in bimanual tasks
    • [5] two-handed multi-touch manipulation is better than one-handed multi-touch in object manipulation tasks, but only when there is clear correspondence between fingers and control points
  • Precision pointing using touch input
    • [1] ‘Cross-Keys’ and ‘Precision-handle’ as precision pointing
    • [3] ‘Dual Finger Selection’ enhances precision of selection
  • Back side interaction
    • [6] First introduction of back side touch in the Gummi Project
    • [9] Under-table interaction: top and bottom touch
    • [7] HybridTouch: single touch back side for document scrolling
    • [8] LucidTouch: pseudo transparency for back side interaction
    • [11] performance of index finger and thumb on front and back side touch

Future work and conclusion

  • More extensive user study
  • Applying a physics engine to simulate impact of force on object

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